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Total annihilation kingdoms blogspot
Total annihilation kingdoms blogspot








total annihilation kingdoms blogspot
  1. #Total annihilation kingdoms blogspot .exe#
  2. #Total annihilation kingdoms blogspot code#
  3. #Total annihilation kingdoms blogspot license#

And at this point, i doubt wargaming would have a problem with a 100% clone of TA remade, maybe less if you ask them first.Few links to reviews of Arkona / Illness split "Klucz do Istnienia / Zaraza" Premiere. The closest thing we can get to a ta2 release, is supcom. But i need hope for it because i also want hl3. Honestly, i dont ever expect TA2 to be released. 2 studios bi-yearly with large employee count. Not to mention 90% of the game is just taken from the previous one with only a single player campaign being changed between re-releases of the same game years on end.īut on a serious note, yea. So it takes one studio 2 years to make their call of duty game. They have 2 studios releasing their call of duty games every other year. thats not surprising in the least though. They already have so much in place that they can keep the games churning out. TA2 is likely going to make good sales when/if it is ever released, and while if I owned a game IP, I'd show a little more engagement with a group of people that are passionate fans of the IP 20 years later, Wargaming's attitude is understandable to a point.Ĭall of Duty is a good example of fast development time too, since they churn out a new game almost every year with high quality game mechanics and art assets. And the reputation that TA has in the wider RTS community is pretty high.

total annihilation kingdoms blogspot

The current TA community isn't huge, sure, but the total number of TA sales/people that have played TA is in the millions.

#Total annihilation kingdoms blogspot code#

They aren't going to release the source code because they would have to trawl through the code to remove 3rd party code that they don't have licenses to release, and they aren't going to take that expense on. I'm going to guess that prying the TA IP from Wargaming would cost at least 6 figures USD, probably closer to 7, and I presume that they wouldn't sell the source outside of the IP. id in that era was pretty much the textbook version of a game development company. They had a pretty mature asset pipeline, a pretty mature engine technology stack, and definitely a mature company culture. 7th, I think, FPS that the core team at id released. To be fair to everyone else, Doom3 benefitted from being the. Then all the additions you want on top of that. Getting a playable result from Assembly>C/C#/C++ conversion takes years of work, for a result that plays just like the original. Converted Assembly code game that is compiled with a higher level language acts totally different than the disassembled Assembly code due to the way compilers interact with code. Most of all.you will irreversibly change the game as a result. But it is legally dangerous to reverse engineer code via disassembly then converting that resulting Assembly code to more understandable formats, and then start openly distributing that code. Now, whether or not Wargaming is interested in doing anything even if you go there, is not known.

#Total annihilation kingdoms blogspot license#

That is another license you will violate if you distribute without removing it, and then replacing it with a open source variant. zrb videos which is content of RAD Video tools. Especially given Total Annihilation holds code for viewing those.

total annihilation kingdoms blogspot

You don't get code that compiles outright.Īnd most of all, if you openly start distributing that code the license holder has all the reason to sue you. Yes, Assembly>C/C#/C++ converters do make mistakes. They look at the assembly code that comes out after disassembly, and change that.Ĭonverting that to C/C++ has a chance for making mistakes, which will need fixing. The unofficial patch/recorder already uses one step of exe disassembly. You have to spend hundreds/thousands of hours figuring out how the code works.

#Total annihilation kingdoms blogspot .exe#

Exe disassembly has been done before, see OpenTTD.










Total annihilation kingdoms blogspot